Time |
Nick |
Message |
09.09.2007 14:49:40 |
paradox has entered the channel. |
09.09.2007 14:49:58 |
paradox |
hi folk |
09.09.2007 14:50:21 |
geyser |
howdy |
09.09.2007 14:50:38 |
paradox |
i got you email |
09.09.2007 14:51:00 |
paradox |
and no, i haven't the vid anymore :( |
09.09.2007 14:51:35 |
paradox |
i deleted the virtualdub folder with it |
09.09.2007 14:52:06 |
geyser |
doesn't matter: http://www.youtube.com/watch?v=wBDyTBnPwDU |
09.09.2007 14:52:09 |
geyser |
you're late :) |
09.09.2007 14:52:30 |
geyser |
http://geyser.oni2.net/video/SK06-Fight.wmv |
09.09.2007 14:52:44 |
geyser |
10 megs |
09.09.2007 14:53:36 |
paradox |
hm not bad music |
09.09.2007 14:54:21 |
geyser |
Yoko Kann't Do Wrong |
09.09.2007 14:54:54 |
geyser |
it fits in great with the combos and flashes |
09.09.2007 14:55:53 |
paradox |
she made the music for gits, right ? |
09.09.2007 14:56:09 |
geyser |
GITS:SAC |
09.09.2007 14:56:12 |
geyser |
the TV series |
09.09.2007 14:56:28 |
geyser |
i use a lot of that for Serious Konoko |
09.09.2007 14:56:52 |
geyser |
(the podcast i mean) |
09.09.2007 14:56:53 |
paradox |
yea i saw =) |
09.09.2007 14:57:42 |
geyser |
not btw at all: http://geyser.oni2.net/SE2/Models/IronDemon.png |
09.09.2007 14:59:20 |
paradox |
time to get serious xD |
09.09.2007 14:59:29 |
paradox |
can he shoot ? |
09.09.2007 14:59:45 |
geyser |
notty yetty |
09.09.2007 15:00:00 |
geyser |
that's a tricky point |
09.09.2007 15:00:08 |
geyser |
suppose he wants to shoot you at that range |
09.09.2007 15:00:31 |
geyser |
clearly he has to point both chainguns a little towards you |
09.09.2007 15:00:36 |
geyser |
convergent |
09.09.2007 15:00:49 |
geyser |
and that's something none on SS2's enemies do |
09.09.2007 15:00:56 |
geyser |
dual weapons |
09.09.2007 15:01:12 |
paradox |
and there's no animations for him, i see |
09.09.2007 15:01:35 |
geyser |
well, just like in Oni, there are a few walking anims that would work for him, probably |
09.09.2007 15:01:52 |
geyser |
but it would need some tweaking, and of course a skeleton |
09.09.2007 15:02:35 |
geyser |
he's weight-mapped already, but there's no skeleton yet: basically I'll set up the skeleton differently depending on whose anims i use |
09.09.2007 15:02:51 |
geyser |
however, i might him into a vehicle |
09.09.2007 15:02:59 |
geyser |
not a walking one :) |
09.09.2007 15:03:16 |
geyser |
a racing vehicle: 2 wheels, segway-style |
09.09.2007 15:03:31 |
geyser |
and a lot of ads on those white flanks :) |
09.09.2007 15:04:03 |
paradox |
rolling like a tank ? don't know sedway, i going to have a look on google |
09.09.2007 15:04:39 |
geyser |
segway is a gadget for lazy americans |
09.09.2007 15:04:54 |
paradox |
.. looks funny ^^ |
09.09.2007 15:04:57 |
paradox |
http://images.google.de/images?q=segway&ie=UTF-8&oe=UTF-8&rls=org.mozilla:de:official&client=firefox-a&um=1&sa=N&tab=wi |
09.09.2007 15:06:03 |
paradox |
looking foreward to it |
09.09.2007 15:06:12 |
geyser |
surely you've noticed this one? http://geyser.oni2.net/pics/art/metabike_cutaway.jpg |
09.09.2007 15:06:23 |
geyser |
another wink to segway :) |
09.09.2007 15:08:12 |
paradox |
a was very sceptical, like 'do we really need this'. but now it's all clear, Mai practice this way how to controll ID ;) |
09.09.2007 15:08:24 |
geyser |
:) |
09.09.2007 15:09:09 |
geyser |
reciprocality: i'm very skeptical, like "do we really need this" when it comes to some of your stuff, too :) |
09.09.2007 15:09:35 |
geyser |
think of the Iron Segway as a joke :) |
09.09.2007 15:09:46 |
geyser |
it's all about gameplay |
09.09.2007 15:09:54 |
geyser |
same for the metabike |
09.09.2007 15:10:42 |
geyser |
erm... |
09.09.2007 15:10:51 |
geyser |
hm, I see how to make the demon work |
09.09.2007 15:11:19 |
geyser |
the actual one i mean: SS2 has turrets, so all two/three guns should be attached turrets |
09.09.2007 15:12:00 |
geyser |
i wonder if turrets can be glued to chars in Oni, hmmmm.... |
09.09.2007 15:12:22 |
geyser |
that would... rock |
09.09.2007 15:12:51 |
paradox |
i know.. and i haven't a good feeling for rs neigher | for pc and such, gameplay is ok .. |
09.09.2007 15:13:24 |
geyser |
don't think of RS in terms of gameplay |
09.09.2007 15:13:29 |
paradox |
maybe you can put a turret-caingun in a syndicate van |
09.09.2007 15:13:37 |
geyser |
the story and gameplay are two very different things |
09.09.2007 15:14:30 |
geyser |
in SS2, it's quite possible to put a turret on a vehicle or character |
09.09.2007 15:14:59 |
geyser |
i was wondering about Oni... apart from static vehicles, I don't think the ingredients are there |
09.09.2007 15:15:48 |
geyser |
about RS: i still have to read the stuff completely |
09.09.2007 15:16:08 |
geyser |
can't comment on Restrukturierung alone, can I? |
09.09.2007 15:16:39 |
paradox |
oh, don't ask me ^^ |
09.09.2007 15:16:46 |
geyser |
i put a page on Singapore on the wiki |
09.09.2007 15:16:57 |
paradox |
really? |
09.09.2007 15:17:00 |
geyser |
+ a few thinglets about Hasegawa |
09.09.2007 15:17:12 |
geyser |
it's still messy though |
09.09.2007 15:17:27 |
geyser |
there's this other guy, LastmanSAC |
09.09.2007 15:17:39 |
paradox |
i saw only "additional stuff" but not the article |
09.09.2007 15:17:41 |
geyser |
we've been talking on my talk page a bit :) |
09.09.2007 15:17:55 |
geyser |
"additional stuff"? where? |
09.09.2007 15:18:19 |
geyser |
coined the term for Ninja: Daodandroids :) |
09.09.2007 15:18:20 |
paradox |
i will look up this, wait |
09.09.2007 15:18:39 |
geyser |
http://wiki.oni2.net/index.php/Singapore |
09.09.2007 15:21:06 |
paradox |
i mean, it is not http://www.bernardwerber.com/unpeuplus/ESRA/singapour.html |
09.09.2007 15:24:00 |
paradox |
" English translation |
09.09.2007 15:24:00 |
paradox |
Coming soon (also see below) " |
09.09.2007 15:25:18 |
geyser |
there are decent translations in the archivated forum thread i linked to |
09.09.2007 15:25:45 |
geyser |
whaddya mean "it is not"? |
09.09.2007 15:26:29 |
paradox |
like "i cannot find the translation of this" |
09.09.2007 15:26:54 |
geyser |
http://www.skyscrapercity.com/archive/index.php/t-171704.html |
09.09.2007 15:26:58 |
geyser |
bottom of page |
09.09.2007 15:27:38 |
paradox |
ok, found it |
09.09.2007 15:27:48 |
geyser |
:) |
09.09.2007 15:28:01 |
geyser |
However, a sentence is missing from the featured original (in bold below): |
09.09.2007 15:28:01 |
geyser |
"Pour mieux connaître les trajets de ses concitoyens, la police a de toute façon obligé tous les Singapouriens à placer un émetteur sous leur voiture. |
09.09.2007 15:28:01 |
geyser |
Il est ainsi possible de suivre les déplacements de tous les habitants sur un grand tableau lumineux." |
09.09.2007 15:28:01 |
geyser |
"Moreover, the police has had all the Singaporeans place a tracker under their cars, so that people know the whereabouts of their fellow citizens better. |
09.09.2007 15:28:01 |
geyser |
It is thus possible to follow the movements of all the inhabitants on a large electronic panel." |
09.09.2007 15:31:12 |
paradox |
well.. and what about "Daodandroids" - isn't the daodan a biological thing |
09.09.2007 15:32:12 |
paradox |
reading now the user talk |
09.09.2007 15:35:01 |
geyser |
daodandroids are an extrapolation of daodan cyborgs like barabas |
09.09.2007 15:35:19 |
geyser |
(IF barabas is a daodan cyborg, that is ;) ) |
09.09.2007 15:35:51 |
paradox |
hm |
09.09.2007 15:36:46 |
geyser |
daodan-enhanced organic matter replacing some critical parts in an android |
09.09.2007 15:37:07 |
geyser |
maybe not even huma |
09.09.2007 15:37:09 |
geyser |
n |
09.09.2007 15:38:52 |
geyser |
the absence of a real host (with memories, psychoology etc) make the ninja predictable/controllable as opposed to regular Daodans or even Barabas (or even the Iron Demon / Shere Khan) |
09.09.2007 15:39:35 |
geyser |
anyway, i haven't developed them yet, like, at all |
09.09.2007 15:39:50 |
geyser |
i just think "daodandroid" sounds nice :) |
09.09.2007 15:40:30 |
geyser |
and that the ninja are like robots, but uncomparably better than the legal ones |
09.09.2007 15:40:41 |
geyser |
"ninjabots", you know |
09.09.2007 15:41:03 |
geyser |
it doesn't have to be an actual daodan, even |
09.09.2007 15:41:16 |
geyser |
hyperevolution is not limited to biology |
09.09.2007 15:41:33 |
paradox |
yes |
09.09.2007 15:41:37 |
geyser |
the "autoevolutionary machine" is a concept of computer science, after all |
09.09.2007 15:42:16 |
geyser |
if you want to make advanced robots, then you can no longer let humans design them in detail |
09.09.2007 15:42:34 |
geyser |
Asimov's robots are designed by machines |
09.09.2007 15:42:54 |
paradox |
it's getting to much |
09.09.2007 15:42:55 |
geyser |
i.e. they are part of a construct |
09.09.2007 15:42:56 |
geyser |
:) |
09.09.2007 15:43:15 |
paradox |
i lost the overview again ^^ |
09.09.2007 15:43:26 |
geyser |
overview? |
09.09.2007 15:45:25 |
geyser |
for me it makes sense that the Ninja are a homeostatic set of autoevolutionary robots, à la Asimov :) |
09.09.2007 15:46:16 |
geyser |
but with strict enough Rules so that they remain under the full control of their Constructor |
09.09.2007 15:47:15 |
paradox |
nevertheless, i have to think through it again |
09.09.2007 15:47:16 |
geyser |
à la Asimov again; the Ninja have a rudimentary personality, and accomplish, after all, a set of basic tasks. Assassins/soldiers can't revolt |
09.09.2007 15:47:38 |
geyser |
relax; this is real-time brainstorming |
09.09.2007 15:47:52 |
geyser |
exhaustive not consistent |
09.09.2007 15:48:03 |
geyser |
just another idea, or "false track" |
09.09.2007 15:48:22 |
geyser |
about RS |
09.09.2007 15:48:44 |
geyser |
the key point is how much does one have to reveal "at the end" |
09.09.2007 15:49:05 |
geyser |
or end*s* |
09.09.2007 15:49:32 |
geyser |
a story with several truths and several endings |
09.09.2007 15:49:41 |
geyser |
that's a totally acceptable solution |
09.09.2007 15:50:06 |
paradox |
and even more difficult =) |
09.09.2007 15:51:37 |
geyser |
not necessarily |
09.09.2007 15:51:54 |
paradox |
but i got a problem with rs (again), it was one of this days when i wake up and start thinking: damn, you overdone it, you habe to change it |
09.09.2007 15:51:58 |
geyser |
gamebooks are often regarded as an under-genre |
09.09.2007 15:53:08 |
geyser |
meaning it probably not all that hard to write once you get a few ideas of how the plot may evolve |
09.09.2007 15:53:30 |
paradox |
erm |
09.09.2007 15:56:23 |
paradox |
it is not about what the saying/meaning is, i have to much character ideas .. it might come from fun of writing .. now i'm think of make rs more "hardcore" |
09.09.2007 15:58:03 |
paradox |
ok then, "reconstruction" should be enough lets concentrate on that |
09.09.2007 15:59:59 |
paradox |
damn it.., see you later |
09.09.2007 16:00:09 |
paradox has left the channel. |